Digitize practical objects, costume details, set dressing, and surface references.
Abound 3D for 3D & VFX
Abound helps VFX artists and real-time teams capture real-world props, people, and locations for browser review and downstream DCC or game-pipeline handoff.
Used across creative, production, and real-time workflows


Digitize practical objects, costume details, set dressing, and surface references.
Preserve scout, stage, and location context for teams that cannot stay on site.
Let artists and supervisors inspect captures in the browser before deeper DCC work.
Scan props, costumes, sets, vehicles, or locations while the team has access to the physical source.
Share browser-viewable captures with modeling, texture, previs, look-dev, and supervision stakeholders.
Hand off files when a downstream DCC, game, rendering, or real-time visualization workflow needs the asset.
Scan sets, props, and costumes during scouting or shoot days so departments can review useful reference without waiting for reshoots.
Capture locations and textures for matchmove, layout, and look-dev when building digital environments or extending practical sets.
Organize scans by show, shot, and sequence with version history so modeling, texturing, and previs teams always pull the right asset.
Public scans such as sculptural props, creature references, and location objects show the kind of real-world detail teams can preserve for production review.

Sculptural form and surface detail captured for creative reference.
View scan
A practical model scan that shows prop-scale inspection in the browser.
View scan
Detailed statue capture for form, texture, and look-development reference.
View scan
Public sculpture scan suited to anatomy, pose, and material review.
View scanCapture real objects and materials so artists can revisit form, scale, texture, and wear without waiting on physical access.
Use Gaussian splats, photo scans, or LiDAR captures to preserve stage and location context for remote production teams.
Organize captures by project, show, location, shot, or sequence so teams can find approved reference quickly.
Use browser review for fast decisions, then export when modeling, texturing, game, or visualization work needs files.
Teams can use Abound scans for prop reference, environment context, look-dev reference, previs assets, real-time experiments, and shared asset libraries.
Photo Scan is useful for textured object assets and reference. Gaussian Splatting is useful for photoreal scene context and fast immersive viewing. LiDAR Scan can help with scale-aware spaces.
Abound can support export-oriented workflows, so teams can review captures in the browser first and then hand off files when downstream tools need them.
No. Shot-ready quality depends on capture coverage, project requirements, cleanup, retopology, texturing, and downstream pipeline work. Abound is strongest as a fast capture, review, and handoff layer.